The ThinAir FAQ


What is ThinAir?

ThinAir is a C++ class library which defines a simple, powerful interface to a set of pseudo-random number generators (PRNGs). This class library gives a large number of generators, all having the same interface.

Why is it called ThinAir?

Besides the fact that naming a class library is one of the few things harder than actually writing one, I had two reasons for naming it ThinAir. Both are based on the same pun (suggested by Rick Hoselton). Unfortunately "thin air" is where most people get their random numbers. People who are somewhat more sophisticated get their random numbers from PRNGs. Those people usually get their generators from "thin air."

Why would I care about ThinAir?

If you do any programming project requiring random sequences of numbers, ThinAir may be able to help you. This library provides a large number of generators. These generators all have the same interface. So if you decide that one generator does not suit your application, changing to another can be (almost) painless.

What's a good random number?

Seventeen.

In most cases, when a person asks for a random number, what they really want is an unpredictable number. PRNGs provide somewhat unpredictable streams of numbers.

Why would I need/want random numbers?

Random number sequences are useful in many kinds of programming projects. A couple of obvious examples include simulations and computer games. Many mathematical problems are solved using the Monte Carlo method, which consumes quite a few random numbers.

What is a PRNG?

It is not possible to generate real random numbers or random number sequences computationally. Most functions that claim to generate random numbers actually generate pseudo-random number sequences. In other words, the function generates a sequence of numbers that appears to be random as long as you don't look at it too carefuly. In order to save typing, I normally refer to a "pseudo-random number generator" as a PRNG.

Why not use the PRNG that comes in the standard library?

Historically, the random number generators provided in most languages have been lousy. In many Fortran implementations, the RANDU function was provided as the standard PRNG. This generator has been extensively studied and found to be horrible. Not all generators are this bad, but many are less than ideal.

In addition, once you have coded a particular generator into your program, it's probably not going to be easy to change. If the program has problems, you won't be able to tell if the problem is the generator or your code.

Can I use these random number generators for cryptography?

There are many uses for sequences of random numbers in cryptography. Most PRNGs are not suited for these projects. In general, with a small amount of knowledge, a cryptographer can crack most PRNGs with only a few contiguous numbers from the PRNG sequence. Most of the generators in this library are not suited to cryptography. Before using this library for a cryptographic project, you should do quite a bit of research.

How do I use a PRNG to generate secure passwords?

The short answer is "You don't."

With most PRNGs, an expert can use a sequence of numbers from your generator and reverse engineer the generator you're using. When that's done, the expert can duplicate any password ever generated by your system.

With a solid background in information theory and a very paranoid mind, it is possible to generate good passwords with the help of a PRNG. But the PRNG becomes a small part of the overall solution.

How do I get my favorite PRNG in ThinAir?

If you have a generator you would like me to add to ThinAir, send me email on your generator. I'll do what I can to get the PRNG converted.

If you want to extend the ThinAir library yourself, please send me the completed code, if you don't mind having your generator freely available. I will make certain full credit is given for your work in the source and the documentation.

What's the best PRNG to use?

The best PRNG to use depends on the particular problem you are solving. If you are working on a simple computer game, any reasonable random sequence may be good enough. A more complex game or a simulation would need a higher quality sequence. If the results of your program will affect lives or large amounts of money, you probably want very convincing proof of the randomness of the sequence.

The length of the sequence you need also plays a role in your selection. If you only need 6 numbers in a sequence, you probably don't care if the generator repeats after 1000 numbers or 231-1 numbers. However, if your simulation runs for days, and consumes billions of numbers, the generator's period is much more important.

How do I know if I have a good PRNG?

There are several published algorithms for testing random number sequences. One of the best sets of tests is published in Knuth's Art of Computer Programming, Vol 2. Unfortunately, Knuth's algorithm's are somewhat difficult to convert into code.

Dr. Jerry Dwyer and K. B. Williams coded Knuth's algorithms and published in two issues of C/C++ Users Journal. The code for June and August is available online from CUJ.

Probably the simplest way to test random sequences is to use Marsaglia's DIEHARD Battery of Tests of Randomness ( http://stat.fsu.edu/~geo/diehard.html).

What are some characteristics of a good PRNG?

A good PRNG should produce a sequence of numbers that is unpredictable. You might ask how you measure this unpredictability. Here are some characteristics of a good random sequence of numbers.

What would a bad PRNG do to me?

A bad PRNG can have one or more bad characteristics which can affect your programs. A PRNG that has short cycles can generate artificial patterns in our output data. A PRNG that has long runs of increasing or decreasing numbers can cause similar effects. A PRNG that does not cover the full range of numbers might not cover the full range of test-cases needed by your program. For instance, how useful is a generator that always generates 32-bit integers in the range 1000 - 65536. A PRNG that generates numbers in clumps would also cause patterns that have nothing to do with your code.

Why can't I just generate random numbers by ...?

Almost everyone has a scheme for generating random numbers. What most people don't realize is that choosing a generator at random, or making a quick little change to make the generator "even more random" is very likely to destroy the good properties of a particular generator.

One of my favorite examples involves the C rand() and randomize() functions. I have seen several people try to make rand() "even more random" by calling randomize() regularly in their code. (Sometimes before every rand() call.) What they don't realize is that randomize() resets the current value of rand() with the system time. This almost guarantees a linearly increasing set of random numbers.

For a good, bad example of a "super-random" generator, see Knuth, Vol. 2, Section 3.1, Algorithm K.

How can I tell if my code is sensitive to a bad random number sequence?

One good way to test your code for sensitivity to bad random sequences is to run it using a non-random sequence generator. For this reason, the ThinAir library includes several (well-labelled) bad generators. These can be used to test programs or to break random sequence test programs. For instance, what does the test program do with the output of a simple counter?

How do I know if the ThinAir generators are any good?

I have tried to give information and references on every generator in the library. In addition, I have attempted to simplify the use of DIEHARD tests to test PRNGs in ThinAir. I want to convert any random number tests I find to deal with the ThinAir interface.

I already have my code built around rand(). Do I have to rewrite it to use ThinAir?

The ThinAir library contains a special interface to allow you to plug a ThinAir generator in place of the rand() function. You will need to include the header file rand_rng.h in any file that calls rand() or its friends. You will also need to call the function ResetGenerator() at the beginning of your code to set the generator. See the documentation for further details.

Can I use the ThinAir library with the random_shuffle() template function in the STL?

Yes. The STL template function random_shuffle() requires a function object which generates a random number sequence. ThinAir implements a function object interface for just this purpose.

What platforms are supported?

I am currently doing all maintenance on the library myself. This means that the only platforms I can guarantee are the one's I have access to. The current list includes Borland C++ 4.5 (DOS, Windows), Visual C++ 4.2 (Windows, port in progress), and Gnu++ 2.7.2 (Linux).

If you need ThinAir to work in another environment, email me. I will do all that I can (within reason) to help make it work in your environment. If you make changes to the source to port ThinAir to another environment, please send me the changes so that I can incorporate them into the official source. I am trying my best to give full credit for all changes in the source and documentation.

How do I get ThinAir?

You will be able to download ThinAir from this site soon. The ThinAir library is supplied as an archive containing all of the source and documentation.

What are the restrictions on the use of ThinAir?

You can use applications generated using the ThinAir library in any way you like. I retain the copyright on all of the source code. If you distribute the source code, you must retain all copyright messages in that source.

That's it. I would also appreciate a quick email message explaining any uses you have made of the ThinAir library. I would like to have a page on this site describing interesting uses for the ThinAir library, someday.

How do I make the ThinAir library?

Since the ThinAir library is distributed as source code, building the library becomes an interesting challenge. The source distribution comes with three makefiles for three different environments. You can also see the file README which describes the various makefiles and tells how to go about converting one of the makefiles to your environment. In some cases, all you will need to do is change a few directories in the makefile and type
make -f [makefile]
where [makefile] would be replaced by the name of the correct makefile. If you need more help on make, see the documentation for your system.


For further information, contact G. Wade Johnson (gwadej@anomaly.org).

© 1996 G. Wade Johnson. All rights reserved.
http://www.anomaly.org/ThinAir/faq.html